Hello there, This time I had the common Zainab outfit to do. It is a two-part outfit, the upper and lower part are independent so the character can choose to wear either one, or the other, or both. The challenge here for me was to be able to get as much detail as possible and make believable materials.
I also had the constraint to maintain its polycount quite low. The Jacket, the shirt and the scarf are built in one piece as are the belt, the Dwemer cloth and leather pieces.
I sculpted everything in Zbrush and used Substance Designer to create textures I used in the alpha maker then I sculpted over. I then retopologied in Maya to make the lowpoly of the model and finally went on Substance Painter to texture everything.
After the outfit was done I rendered everything with Marmoset Toolbag.